Is this a problem in my module or in Scribunto? its hard to know if what youre passing to Lua will be copied or passed by a reference). While still largely relevant for later versions, there are some differences.The fourth edition targets Lua 5.3 and is available at Amazon and other bookstores.By buying the book, you also help to support the Lua project. In short, if your coroutine gets GCed and you hold the reference to this local variable as a sol::object on the C++ side, it wont prevent the variable from getting GCed by Lua and your program crashing because of that. The LState is needed for interacting with the Lua VM, most commonly for retrieving function arguments. Hopefully this will be semi-useful again. Also, this page should explain that it is not possible to move a module to another namespace or vice versa, except doc pages (I think). To learn Lua, read Programming in Lua by Roberto Ierusalimschy. Wikipedia talk:Lua/Archive 1 WebYou can call a template from a Lua module using frame:expandTemplate. Godoc: http://godoc.org/github.com/yuin/gopher-lua, All code in the post can be found at http://github.com/otm/embedding-lua-in-go. - basically everything else that doesnt interact with low-level OS APIs much. Of course, you can check for this files existence and handle errors appropriately (e.g. Perhaps li in a list or tr in a table? Even if you do, with LuaJIT youll be able to achieve C/C++ level performance. Time-delay formula: The initial tests show a time-delay formula as roughly delay=3^(n/2000) seconds, where n is the number of parameters passed, and for n=6,000, the delay has been 3^3 or 27 seconds, or for n=7,000 then the delay has been 3^3.5 or 47 seconds. I've taken some steps to bring it partially in line with our Template documentation system. Functions are the main mechanism for abstraction of statements Please take a look, critique it, test it, and let me know if there is anything that should change before I look at deploying it to some of the maintenance templates. FT2(Talk|email) 02:07, 20 March 2013 (UTC), I found this guide for learning how to code Lua, may be of help or use www.lua.org/pil/contents.html#P1, I feel like I must have reinvented the wheel here, but I copied Template:Tlx to Template:Mlx with minor modifications, so we can type, and get {{#invoke:ConvertNumeric|decToHex|99 33}}, It would be good if someone could look this over for any flaws before it gets cascade-protected by something. Toohool (talk) 18:13, 15 March 2013 (UTC). Stormworks Lua with LifeBoatAPI For example: Instead I need to output: "0.00001 1.2 3". This came up over at Template talk:Historical populations. An expression like o:foo(x) Long story short, the overhead of a direct (non-virtual) function call was approximately 5.5 nanoseconds, or 18 clock cycles, compared to an inline function call. The overhead of a virtual function call was 13.2 nanoseconds, or 42 clock cycles, compared to inline. These timings are likely different on different processor families. I've been trying to use some of the other frame functions, and I can get them working via #invoke, but not through the debug console.
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