arma 3 helicopter landing script


Basically, the guards will try to have a group hovering over every trigger at all times, starting from the first one placed and ending with the last. The helicopter is completely dependent on the player's faction and side. We are all here for the love of the game and the enjoyment of scripting and help others. thus creating a natural and dynamic system of "counter attack" without the need for extensive scripting. _insertionWp setWaypointSpeed "LIMITED"; Cannot retrieve contributors at this time. Specifically for landing an AI helicopter on the ground and unloading AI passengers, the waypoint destination for Transport Unload must be a helipad object and be assigned to the pilots, and the separate group as passengers must have the Get Out waypoint at the same location. This waypoint type can be used to simulate casual off-duty behaviour. It would be great if it could be found or even recreated. [] spawn dub_fnc_rtb; I have one for you if want it. . People just need to have patience. Hummingbird with CSAT units near player position: _null = [getPos player, "hummingbird", east, configNull] execVM "scripts\HeliSupportLanding.sqf"; Huron that paradrop a BLUFOR squad near player position and follow waypoints set to unit named 'paradropWaypointStorage': _null = [getPos player, "huron", nil, configNull,true,true,grpNull,paradropWaypointStorage] execVM "scripts\HeliSupportLanding.sqf"; Civil M-900 with BLUFOR Recon team on Resistance side near player position: _null = [getPos player, "C_Heli_Light_01_civil_F", resistance, configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_ReconTeam"] execVM "scripts\HeliSupportLanding.sqf"; You signed in with another tab or window. Arma-3/HeliSupportLanding.sqf at master porcinus/Arma-3 ["Insertion", [2], "", -5, [["expression", "_thread = 1 spawn dub_fnc_insertion;"]], "1", "1"], if (_vehName != "") then { Reddit and its partners use cookies and similar technologies to provide you with a better experience. Note that the automatically created first waypoint (the leader's initial position as seen in the map editor) is considered as a Move type waypoint and can be used by the cycle waypoint. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. "; The script orders the landing of AI units via a helicopter on markers placed on the map from editor. Everything to do with the Team Switch feature. If the group is unable to destroy the attached object they will move within range of being able to identify the object, then wait until it is destroyed (even if the target is not destroyable!). //depending on time of dayt requires either ir or smoke If you want to go in low, set the flying tincan down, have your mates jump out and lift of in under 20 seconds, you better invest a few month. A group with a current waypoint of this type will move to the waypoint's position, then wait until it can provide support for another group that requests relevant support using "Call Support" command menu. But that's how you do it. http://bit.ly/18jjfoX _________________________________________________________________This video was created using some games by Bohemia Interactive, check out http://www.bistudio.com/ formore information! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.

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