Crenel; you can reach him by heading to Mt. With it, youll be able to shoot out beams of energy when you perform a Spin Attack; this will break Vaatis curses, and will also destroy the large panel on the northern end of the room, allowing you to access a chamber with stained-glass windows. Stranger: The Stranger lives in a hut in the northwestern corner of town. This wont melt the ice there quite yet, but it will melt the door in the southeastern corner of the room, giving you access to room 20, which connects up with room 19 again. Youll come out into room eight, where youll have to ride another platform to the western side of the screen. Inside this cave is a chest containing a Kinstone piece, and there is a set of stairs leading up. Check our walk-through for tips on how to get to room #22. Another newly-accessible area is in the cave where you initially bough your first Bottle, in the Trilby Highlands. If you head one screen south to Master Smiths house, youll be able to find a limitless amount of money by digging up the ground one space to the left of the door to the house with your Mole Mitts. Theres one here in room 14, but you cant access it just yet; instead, return to room four and use your Gust Jar to suck up the spiderweb inside. As gross as it sounds, you should let him do so. The last key is in room 58, so grab it and return to 41 to completely heal yourself by boomeranging the electrical enemies. If you reflect one of the projectiles back at it with your shield, youll be able to talk to the Shrub, wholl then give you your first Bottle. [ ] If you jump into the river in the southwestern corner of the map, youll be able to swim to a cave where a Piece is waiting. You should be able to get a good half-dozen swings in each time, but be careful, as he becomes enraged after his stasis wears off, and will roll around the room with a bit more speed than normal. The Road to Mount Crenel - The Legend of Zelda: The Minish Cap Wiki You can't hurt them until you suck the rocks off their heads with the Gust Jar. The next screen to the left contains a few rupees, but beware; one of them is a Mimic-like enemy that will capture Link and attempt to squeeze him to death. If you head back to his location and light up the lanterns on either side of him, hell teach you the Sword Beam technique. Thisll take you out into the North Hyrule Field, where you can use your Cane to hop up to a switch and extend the bridge leading across the river. If you head inside, youll come to the adventurers spring; drop a bomb, pick it up with the R button, then throw it into the spring with R to summon some kind of adventuers fairy godmother. The Legend of Zelda: Oracle of Seasons 4. The Minish Cap walkthrough Hyrule Castle's Sanctuary Walkthrough's index Tips and Tricks Mt. The Legend of Zelda: The Minish Cap Walkthrough The land of Hyrule and Princess Zelda are in trouble again, this time imperiled by an evil wizard named Vaati. Room 26 is something of a mini-boss fight, but its the same big knight-with-shield that youve seen numerous times before. Inside the cave, you will find various fairies. Itll unlock a tree in the southeastern corner of the South Hyrule Fields. Crenel. If you must, try using your Pegasus Boots to run through the knight and strike him from behind. One will immediately block off a passageway leading south, but if you trigger and kill the other three, youll gain access to a pair of chests nearby. More Loot: If you travel all the way to the southwestern corner of this zone, youll come to a Minish hiding away in one of their little huts. Hagens rather vague about the whole affair, insisting that you talk to the collection of masks on the shelves behind him to learn more. Use your key to open it and head east.