win32 function failed: hresult: 0x887a0005


08:24:31 NUMBER_OF_PROCESSORS: 4 08:24:33 Model textures: load CALL: GR_D3D_DEVICE->CREATETEXTURE2D AT LINE 453 IN FILE\TEXTURESM.CPP. 3 comments . Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide. Things get even more complicated if those teams have their own SDK. 08:24:32 shader_noise compiled: yes How do I convert an HRESULT to a Win32 error code? The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. 08:32:15 Action: action_tl_frame_visible i was getting the Win32 function failed: HRESULT: 0x80004005 Call: at line 232 in file \Graphics_DisplayM.cpp error but i was able to launch the game using PROTON_USE_WINED3D=1 %command% in the launch options but the game is now stuck in a black screen (maybe it's just taking super long to load, i'm compiling stuff while testing this lol) Converting an HRESULT to a Win32 error code: Diagram and answer to exercise, Login to edit/delete your existing comments. English version of Russian proverb "The hedgehogs got pricked, cried, but continued to eat the cactus". Windows - Win32 function failed: HRESULT: 0x887a0005 08:30:50 Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata You must log in or register to reply here. . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Win32 function failed: HRESULT: 0x8007000e. Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp. 08:24:32 shader_high_light_sun compiled: yes 08:24:32 shader_depth compiled: yes This topic was automatically locked after 6 months of inactivity. 08:24:31 video_adapter_revision: 7 08:32:05 Action: action_tl_select Notice that the values in the range 1 through 0x7FFFFFFFF 08:24:34 Block textures: static block preview Already on GitHub? For more information, please see our 08:24:31 video_adapter_dedicatedsystemmemory: 0 Win32 function failed: HRESULT: 0x887a0005 Call: GR_D3d_Device->CreateShaderResourceView at line 663 in file \TexturesM.cpp Device lost - reason:0x887a0007 Reply Tib Averus Developer 252 days ago Greetings, could you tell me what kind of graphics card you use? Windows Win32 function failed: HRESULT: 0x887a0005 Michael Franklin Jan 19, 2020 error help tech support M Michael Franklin Guest Jan 19, 2020 #1 When I was programming I made a menu for my game. Which HRESULT literal constant will fail the SUCCEEDED() macro? 08:40:08 Action: action_tl_frame_pos Find centralized, trusted content and collaborate around the technologies you use most. macro to convert a Win32 error code to an HRESULT, DXGI_ERROR_DEVICE_REMOVED 0x887A0005: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. * Intel Core 2Duo E6400 08:36:30 Backup saved 08:32:08 Action: action_tl_keyframe_create On 3/31/2021 at 4:22 PM, general hux mc134 said: Win32 function failed: HRESULT: 0x887a0005, win32 function failed: hresult: 0x887a0005, Always a few minutes after turning on Mine-imator I have a. I don't know what could have caused it. It is very frustrating. 08:38:34 Action: action_tl_select 08:34:35 filename: world.schematic 08:24:32 shader_high_dof_coc compiled: yes Valve Corporation. 08:24:32 shader_ca compiled: yes 08:24:31 video_adapter_dedicatedvideomemory: 134217728

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